Quite a few asynchronous types used in driver writing are thread-unsafe and they check that they are always used from their associated synchronized dispatcher, to ensure memory safety, for example:
{fdf,component}::OutgoingDirectory
{fdf,fidl}::Client
,{fdf,fidl}::WireClient
{fdf,fidl}::ServerBinding
,{fdf,fidl}::ServerBindingGroup
If you are testing driver async objects containing these types, using them from the wrong execution context will lead to a crash, where the stack trace involves "synchronization_checker". This is a safety feature to prevent silent data corruption. Here are some tips to avoid the crashes.
Write single-threaded tests
The most straightforward approach is to execute the test assertions and use those objects from the same thread, typically the main thread:
Example involving async::Loop
:
TEST(MyRegister, Read) {
async::Loop loop{&kAsyncLoopConfigAttachToCurrentThread};
// For illustration purposes, this is the thread-unsafe type being tested.
MyRegister reg{loop.dispatcher()};
// Use the object on the current thread.
reg.SetValue(123);
// Run any async work scheduled by the object, also on the current thread.
ASSERT_OK(loop.RunUntilIdle());
// Read from the object on the current thread.
EXPECT_EQ(obj.GetValue(), 123);
}
Example involving fdf_testing::DriverRuntime
's foreground dispatcher:
TEST(MyRegister, Read) {
// Creates a foreground driver dispatcher.
fdf_testing::DriverRuntime driver_runtime;
// For illustration purposes, this is the thread-unsafe type being tested.
MyRegister reg{dispatcher.dispatcher()};
// Use the object on the current thread.
reg.SetValue(123);
// Run any async work scheduled by the object, also on the current thread.
driver_runtime.RunUntilIdle();
// Read from the object on the current thread.
EXPECT_EQ(obj.GetValue(), 123);
ASSERT_OK(dispatcher.Stop());
}
Note that fdf_testing::DriverRuntime
can also create background driver
dispatchers that are driven by the driver runtime's managed thread pool.
This is done through the StartBackgroundDispatcher
method.
Thread-unsafe objects associated with these background driver dispatchers
should not be accessed directly from the main thread.
When using the async objects from a single thread, their contained
async::synchronization_checker
will not panic.
Call blocking functions
The single-threaded way breaks down if you need to call a blocking function which blocks on the dispatcher processing some messages. If you first call the blocking function and then run the loop, that will deadlock because the loop will not be run until the blocking function returns, and the blocking function will not return unless the loop is run.
To call blocking functions, you need a way to run that function and run the loop on different threads. In addition, the blocking function should not directly access the object associated with the dispatcher without synchronization, because that may race with the loop thread.
To address both concerns, you can wrap the thread-unsafe async object in a
async_patterns::TestDispatcherBound
, which ensures
that all accesses to the wrapped object happen on its associated dispatcher.
Example involving async::Loop
, reusing the MyRegister
type from earlier:
// Let's say this function blocks and then returns some value we need.
int GetValueInABlockingWay();
TEST(MyRegister, Read) {
// Configure the loop to register itself as the dispatcher for the
// loop thread, such that the |MyRegister| constructor may use
// `async_get_default_dispatcher()` to obtain the loop dispatcher.
async::Loop loop{&kAsyncLoopConfigNoAttachToCurrentThread};
loop.StartThread();
// Construct the |MyRegister| on the loop thread.
async_patterns::TestDispatcherBound<MyRegister> reg{
loop.dispatcher(), std::in_place};
// Schedule a |SetValue| call on the loop thread and wait for it.
reg.SyncCall(&MyRegister::SetValue, 123);
// Call the blocking function on the main thread.
// This will not deadlock, because we have started a loop thread
// earlier to process messages for the |MyRegister| object.
int value = GetValueInABlockingWay();
EXPECT_EQ(value, 123);
// |GetValue| returns a value; |SyncCall| will proxy that back.
EXPECT_EQ(reg.SyncCall(&MyRegister::GetValue), 123);
}
In this example, access to the MyRegister
object happens on its corresponding
async::Loop
thread. This in turn frees the main thread to make blocking calls.
When the main thread would like to interact with MyRegister
, it needs to do so
indirectly using SyncCall
.
Another common pattern in tests is to set up FIDL servers on a separate thread
with TestDispatcherBound
and have the test fixture class used on the main
test thread. The TestDispatcherBound
objects will become members of the test
fixture class.
Example involving fdf_testing::DriverRuntime
:
In drivers, often the blocking work itself happens inside a driver. For example,
the blocking work may involve a synchronous FIDL call made by the driver, over a
FIDL protocol that is faked out during testing. In the following example, the
BlockingIO
class represents the driver, and the FakeRegister
class
represents a fake implementation of some FIDL protocol used by BlockingIO
.
// Here is the bare skeleton of a driver object that makes a synchronous call.
class BlockingIO {
public:
BlockingIO(): dispatcher_(fdf_dispatcher_get_current_dispatcher()) {}
// Let's say this function blocks to update the value stored in a
// |FakeRegister|.
void SetValueInABlockingWay(int value);
/* Other details omitted */
};
TEST(BlockingIO, Read) {
// Creates a foreground driver dispatcher.
fdf_testing::DriverRuntime driver_runtime;
// Create a background dispatcher for the |FakeRegister|.
// This way it is safe to call into it synchronously from the |BlockingIO|.
fdf::UnownedSynchronizedDispatcher register_dispatcher =
driver_runtime.StartBackgroundDispatcher();
// Construct the |FakeRegister| on the background dispatcher.
// The |FakeRegister| constructor may use
// `fdf_dispatcher_get_current_dispatcher()` to obtain the dispatcher.
async_patterns::TestDispatcherBound<FakeRegister> reg{
register_dispatcher.async_dispatcher(), std::in_place};
// Construct the |BlockingIO| on the foreground driver dispatcher.
BlockingIO io;
// Call the blocking function. The |register_dispatcher| will respond to it in the
// background.
io.SetValueInABlockingWay(123);
// Check the value from the fake.
// |GetValue| returns an |int|; |SyncCall| will proxy that back.
// |PerformBlockingWork| will ensure the foreground dispatcher is running while
// the blocking work runs in a new temporary background thread.
EXPECT_EQ(driver_runtime.PerformBlockingWork([®]() {
return reg.SyncCall(&FakeRegister::GetValue);
}), 123);
}
When the dispatcher of the driver object is backed by the main thread, there is
no need to go through a TestDispatcherBound
. We can safely use the
BlockingIO
driver object, including making the SetValueInABlockingWay
call,
from the main thread.
When the FakeRegister
fake object lives on the register_dispatcher
, we need
to use a TestDispatcherBound
to safely interact with it from the main thread.
Note we have the SyncCall
wrapped with a driver_runtime.PerformBlockingWork
.
What this does for us is run the foreground driver dispatcher on the main thread,
while running the SyncCall
on a new temporary thread in the background.
Running the foreground dispatcher will be necessary if the method running on the
dispatcher bound object, in this case GetValue
, involves talking to an object
associated with the foreground dispatcher, here that would be the BlockingIO
.
If certain that the method getting called does not need the foreground dispatcher
running in order to return, then a direct SyncCall
is ok to use.
Granularity of DispatcherBound objects
The following guide applies to both TestDispatcherBound
and its production
counterpart, DispatcherBound
.
When serializing access to an object to occur over a specific synchronized
dispatcher, it's important to consider which other objects need to be used from
that same dispatcher. It can be more effective to combine both objects inside
the same DispatcherBound
.
For instance, if you're using a component::OutgoingDirectory
, which
synchronously calls into FIDL server implementations like adding a binding to a
fidl::ServerBindingGroup
, you must ensure that both objects are on the same
dispatcher.
If you only put the OutgoingDirectory
inside a [Test]DispatcherBound
to work
around its synchronization checker, but leave the ServerBindingGroup
somewhere
else e.g. on the main thread, you'll get a crash when the OutgoingDirectory
object calls into the ServerBindingGroup
from the dispatcher thread, tripping
the checker in ServerBindingGroup
.
To solve this problem, you can place the OutgoingDirectory
and the objects it
references, such as the ServerBindingGroup
or any server state, inside a
bigger object, and then put that object in a DispatcherBound
. This way, both
the OutgoingDirectory
and the ServerBindingGroup
will be used from the same
synchronized dispatcher, and you won't experience any crashes. You can see an
example test that uses this technique.
In general, it's helpful to divide your classes along concurrency boundaries. By doing so, you'll ensure that all the objects that need to be used on the same dispatcher are synchronized, preventing potential crashes or data races.
See also
- Isolated state async C++ RFC, which explains the theoretical framework behind the synchronization checking.
- Thread safe asynchronous code, which has guidance for general production code not just tests.