This section helps you learn how to use the new C++ FIDL bindings. See Getting started for a step-by-step guide to setting up the build and writing a simple client or server from scratch. See Topics for more involved guides and recommendations to using the bindings effectively. See Terminologies for names and concepts that come up frequently in code, and a quick explainer on how to make the right choices.
At a high level, the C++ bindings is made up of:
- Data: the domain objects (the generated FIDL structures e.g. struct, table, ...)
- Behavior: the client/server APIs to send those domain objects over a protocol, receive events, ...
Natural and wire domain objects
The bindings support two types of domain objects: natural types and wire types:
- natural types are high level domain objects that optimize for ergonomics.
- These types own their children with smart pointers.
- They use idiomatic C++ types such as
std::vector
,std::optional
, andstd::string
. - Given a FIDL library named
fuchsia.my.lib
, the types are generated in thefuchsia_my_lib
namespace.
- wire types are optimized for performance and in-place decoding.
- They are specialized C++ Standard Layout types whose memory layout coincides with the FIDL wire format.
- Out-of-line children are unowned pointers into a separate buffer. See Memory ownership of wire domain objects.
- Given a FIDL library named
fuchsia.my.lib
, the types are generated in thefuchsia_my_lib::wire
namespace.
When starting a project, choose natural types by default, since they are easier to use and reasonably performant. Only turn to the wire types when optimizing logic in the critical path, or when needing to precisely control memory allocation. Because the wire types consists of unsafe views, improper use of those may lead to use-after-free and other memory safety bugs.
Getting started
- Using natural and wire domain objects
- Write a server
- Write a client (async or synchronous)
Topics
- Memory ownership of wire domain objects
- Responding asynchronously
- Thread safety and memory safety
- Communicating over the driver transport
- Request pipelining
- Unified services
Terminologies
Wire
vs no Wire
in clients and servers
The presence of Wire
prefix in a client/server API name indicates that the API
only accepts wire types. Otherwise, the API typically can accept both wire and
natural types, or defaults to natural types. For example, fidl::Client
supports making calls with both natural and wire types, whereas
fidl::WireClient
exposes a more restrictive interface that only accepts wire
types.
fidl::Server
receives requests into natural types, and may send replies with
either natural or wire types. On the other hand, fidl::WireServer
receives
requests into wire types and sends replies exclusively in wire types.
To support both wire and natural types on the send side without function
overload ambiguities, the wire interfaces are housed under a .wire()
accessor.
For example, given a fidl::Client<MyProtocol> client;
, one would write
client->SomeMethod(natural_type);
to make request using natural types, and
client.wire()->SomeMethod(wire_type);
to make request using wire types.
Recommendation
Use client/server APIs without the Wire
prefix. Only when there is a need to
ensure at compile time that only wire types are used, one may define function
signatures that use the Wire
counterparts e.g. fidl::WireClient
. One may
also depend on only the wire parts of the bindings by depending on the
fuchsia.my.lib_cpp_wire
target instead of the fuchsia.my.lib_cpp
GN target.
Sync
vs no sync
in clients
Synchronous, or "sync" for short, applies to FIDL calls with a response (two-way
calls), and means the call is blocking: a thread making such a call will not
return from the call until the response comes back. For example,
fidl::WireSyncClient
is a client where all two-way calls are synchronous.
Similarly, fidl::WireClient
has a .sync()
accessor which returns an
interface for making synchronous calls.
One-way calls do not have a response, hence the concept of synchronousness do not apply to them.
Recommendation
If your code is a standalone program that only consumes capabilities from other components, determine the level of concurrency required by its business needs:
If it does not manage lots of concurrent operations, you may use a synchronous client which leads to easy to read straight-line logic. For example, a short-running command line tool may use
fidl::SyncClient
.If your code manages lots of concurrent operations, it typically has access to an asynchronous dispatcher (
async_dispatcher_t*
). When choosing between synchronous and asynchronous clients and calls in that case, prefer the asynchronous counterpart. For example, preferfidl::WireClient
without going through.sync()
overfidl::WireSyncClient
or.sync()
. In particular, do not make synchronous calls on a dispatcher thread if the dispatcher is single threaded, to avoid deadlocks.
If your code is a service, i.e. a component that provides capabilities to other components, it should use asynchronous dispatchers and asynchronous clients to support the level of concurrency needed by multiple consumers.
If your code is a library that's used by other applications, it will require more careful thought regarding whether it should expose a synchronous or asynchronous interface, depending on the needs of its users. For example, a library using synchronous clients and exposing a synchronous interface will be more difficult to use by highly concurrent applications that schedules their work on asynchronous dispatchers.
The above is general advice, and different asynchronous runtimes may have their own more specific recommendations.
Shared
vs no shared
in clients
When a client type has "shared" in its name, it may be bound and destroyed on
arbitrary threads. See SharedClient
in the threading
guide. It will have a counterpart without "shared", such as Client
, that
must be bound and destroyed on the dispatcher thread. A similar relationship
exists between WireClient
and WireSharedClient
.
Recommendation
When choosing between Client
and SharedClient
, prefer
Client
unless the threading model or performance requirements of your
application necessitates multi-threaded usage of clients. Refer to the
threading guide for the many areas of caution when using
SharedClient
. The extra restrictions in Client
are designed to
reduce memory races and use-after-frees. For example, you may use Client
if your objects all live on the same single-threaded async dispatcher.
Then
vs ThenExactlyOnce
in two-way calls
When an asynchronous call has a response, there are two ways to specify a callback to receive the result of that call:
- When you use
.ThenExactlyOnce(...)
, the callback is always called exactly once, delivering the result. - When you use
.Then(...)
, the callback is silently discarded when the client object is destroyed, which is suitable for object-oriented code.
Motivation for Then
When making an asynchronous two-way call, the result of that call is delivered back to the application at a later time, after the execution had already left the original scope of making the call. The asynchronous dispatcher would later invoke the follow-up logic you specified when making the call, called a continuation. This means it's easy to use objects after they are destroyed, leading to memory corruptions:
// The following snippet shows an example of use-after-free
// occurring in asynchronous two-way calls.
void Foo(fidl::WireClient<MyProtocol>& client) {
bool call_ok;
client->SomeMethod().Then(
// The following lambda function represents the continuation.
[&call_ok] (fidl::WireUnownedResult<SomeMethod>& result) {
// `call_ok` has already gone out of scope.
// This would lead to memory corruption.
call_ok = result.ok();
});
}
A more insidious form of this corruption occurs when the continuation captures
the this
pointer, and said referenced object also owns the client. Destroying
the outer object (in turn, destroying the client) causes all pending two-way
calls to fail. As their continuation runs, the this
pointer it captured is no
longer valid.
Both Then
and ThenExactlyOnce
registers a continuation for a two-way call.
However, Then
is designed to mitigate corruption cases like the above.
Specifically:
Then
ensures the provided continuation will be called at most once, until the client is destroyed. You should chooseThen
if your continuation only captures objects with the same lifetime as the client (e.g. your user object owns the client). Destroying the user object passivates any outstanding callbacks. No concerns of use-after-free.ThenExactlyOnce
on the other hand guarantees to call the continuation exactly once. If the client object is destroyed, the continuation receives a cancellation error. You need to ensure any referenced objects are still alive by the time the continuation runs, which may be an unspecified time after the client object is destroyed. You should chooseThenExactlyOnce
if your continuation must be called exactly once, such as when interfacing withfpromise
completers or FIDL server completers, or during unit tests.
Recommendation
As a rule of thumb:
- If your callback looks like
client_->Foo([this]
, useThen
(note thatclient_
is a member variable). - If your callback looks like
client->Foo([completer]
, orclient->Foo([]
, orclient->Foo([&]
(common in unit tests),- callback captures a weak pointer or a strong pointer,
- use
ThenExactlyOnce
.
Do not capture objects of differing lifetimes such that only a subset of the objects are alive when the continuation runs.
Zircon channel transport vs driver transport
A FIDL protocol is associated with a corresponding transport, specified in the FIDL definition, which determines the kinds of resources that may flow through the protocol, and may affect the generated API for sending and receiving messages. The C++ bindings support two transports:
The Zircon channel transport is represented by endpoint types
fidl::ClientEnd<SomeProtocol>
and fidl::ServerEnd<SomeProtocol>
.
The driver transport uses endpoint types fdf::ClientEnd<SomeProtocol>
and
fdf::ServerEnd<SomeProtocol>
.
Arenas
Arenas objects manage a pool of memory buffers and provide efficient allocation. They are used pervasively in wire domain objects and wire clients and servers to avoid expensive copies.
Arenas are not used with natural domain objects and associated clients and servers, which encapsulate details about memory allocation.
You may use fidl::Arena
to create wire domain objects which live on that
arena. See memory management.
When using protocols over the driver transport with wire
domain objects, fdf::Arena
objects should be used to allocate the buffers
needed to encode messages.